
Artist Toby Gard was one of the first to pipe up, suggesting a third-person adventure title about exploring hidden tunnels and chambers deep below Egyptian pyramids. The cutting-edge polygon power of the machine was obviously the next big thing, and he immediately assembled Core’s staff to get them thinking about the best way to harness it. While in America, Heath-Smith met with Sony’s Ken Kutaragi and got a demo of the upcoming PlayStation console. But a trip to the United States by Core chief Jeremy Heath-Smith lit the spark that would launch their greatest success.


But as consoles came to dominate the market in the early 1990s, they pivoted to the Super Nintendo and Sega Genesis, as well as less storied consoles like the 3DO. When a group of Gremlin employees struck off on their own in 1988 and set up shop in Derby, they took the name Core Design.Ĭore started out on familiar turf, porting arcade games to home computers and developing action titles like Rick Dangerous in-house. One of the leading British studios was Gremlin Graphics, which had hits like the Monty Mole series. Platforms such as the ZX Spectrum and the Commodore 64 were perfect for small studios to knock ideas out quickly, and incredible talent flourished all over the land. The United Kingdom in the 1980s was a hotbed of game development.
